Rotfall is a fast-paced survival game designed to challenge players through timed combat and strategic decision-making. Inspired by classic roguelike mechanics, it incorporates a countdown system, forcing players to balance exploration, combat, and resource management under constant pressure. Each game is procedurally generated, ensuring unique enemy locations, item spawn points, and map layouts, thus enhancing replay ability and player engagement. The primary goal of this project was to develop a fully functional prototype showcasing advanced game logic, modular level design, and a real-time player tracking system. The team uses Unity as the development platform, scripts in C#, and employs GitHub for version control and iterative testing to ensure stability and performance. This project not only enhances programming and software design skills but also fosters teamwork, agile project management, and user-centered design principles. Rotfall will serve as a technology showcase and an innovative exploration of timed survival mechanics in game design.
Benjamin Siener
Ip Taifuk
Nolan Worley
Preston Schatz
Advisor: Shane Halse



