Technology for human–wildlife interaction has largely focused on monitoring, sensing, and risk-reduction systems, with fewer efforts supporting interactive learning and perception-building tools for underrepresented species such as bats. Prior research using systematic reviews, expert interviews, and participatory co-design produced validated stakeholder themes and requirement frameworks for bat-focused educational technologies. However, these contributions remained at the conceptual level without artifact instantiation or evaluation. This study will address this gap by developing a theme-driven interactive bat-learning prototype using a Design Science Research approach. Stakeholder themes will be translated into interactive features, and the prototype will be evaluated through think-aloud sessions to examine user interpretation, navigation, and engagement.
Author: Odunayo Adepoju